In this course you will learn through hands-on training and demonstration how to utilize the different tools and features available in Autodesk 3DS Max and Vray.
This Training is jointly organized by BITM & PeopleNTech
Training will be held in PeopleNTech
Course Outline:
Class No. |
Topics |
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1. |
° General Discussion about the course and 3D Animation ° Global and Local scope of 3D Animation ° Introduction to 3DS Max 2016 ° 3DS Max 2016 Installation and Activation ° A brief tour of 3DS Max 2016 interface |
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2. |
° Introducing general workflow of 3DS Max 2016 ° Understanding the 3D Space inside 3DS Max 2016 ° Learning about Viewports and Navigation ° Creating and modifying Standard Primitive Objects ° Transforming Objects ° Practice Task |
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3. |
° Creating and modifying Extended Primitive Objects ° Cloning and Aligning ° Snapping ° Quick Render ° Practice Task |
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4. |
° Modelling with Compound Objects-1 § Boolean & ProBoolean § ProCutter § ShapeMerge § Connect § BlobMesh ° Practice Task |
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5. |
° Modelling with Compound Objects-2 § Terrain § Scatter § Morph ° Practice Task |
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6. |
° Modelling with Compound Objects-3 § Loft ° Assignment 01: Modeling using different compound objects |
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7. |
° Introducing Modifiers § Demonstrating use of some common modifiers ° Practice Task |
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8. |
° Working with Splines ° Using Different Spline Modifiers ° Practice Task |
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9. |
° Modelling with Lathe Modifier ° Practice Task |
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10. |
° Introduction to Texturing § Standard Materials § Using Maps to create details ° Practice Task |
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11. |
° Lighting a scene with Standard and Photometric Lights ° Using Daylight and Sunlight System ° Assignment 02: Lighting previously created scene |
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12. |
° Introducing Camera § Overview of Standard & Physical Camera § Creating camera View § Transforming Camera ° Practice Task |
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13. |
° Basics of Rendering ° Different types of Render Engine ° Using Default Scanline & Quick Silver Hardware Rendered ° Practice Task |
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14. |
° Modelling with Polygons-1 § Creating Poly Objects § Selecting & Editing Sub-Objects ° Practice Task |
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15. |
° Modelling with Polygons-2 § Creating Low Poly Models ° Practice Task |
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16. |
° Modelling with Polygons-3 § Creating more Low Poly Models ° Practice Task |
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17. |
° Texturing Poly Models § Assigning Material ID § Creating Multi/SubObject Materials § Using Material Modifiers ° Practice Task |
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18. |
° Combining assets to Create a Scene § Importing different models into a scene § Using XRef Scenes and Objects ° Practice Task |
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19. |
° Animation Basics § Use of Set key, Auto Key to Create Keyframe animation § Time Configuration ° Creating and Modifying Animation using Motion Panel ° Modifying Animation using Curve Editor ° Practice Task |
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20. |
° Advanced Animation using Constraints ° Practice Task |
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21. |
° Creating Architectural Models-1 § Importing AutoCAD Files § Modeling 3D Elevation using floor plans ° Practice Task |
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22. |
° Creating Architectural Models-2 § Working with AEC Objects ° Practice Task |
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23. |
° Introduction to VRay § VRay 3 Installation and Activation § Basic VRay Render Settings ° Practice Task |
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24. |
° Texturing with VRay Materials and Maps |
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25. |
° Using VRay Lights § Lighting previously created Interior/Exterior Scene |
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26. |
° VRay Render Settings § Performing Final Production Render |
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27. |
° Special Effects with Particle Systems ° Practice Task |
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28. |
° MassFX Basics § Creating Physics Based Simulation § Creating Clothes ° Practice Task |
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29. |
° Motion Graphics with 3DS Max § Creating a 3D Logo Animation |
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30. |
° Preparing submittals ° Review Problems |
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END OF COURSE |
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* Topics may be modified or re-arranged if it seems necessary.
Module | Creative 3D Max Real Model with V-Ray | 60 Hrs |