It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change the Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change the Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change the Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change the Way of Your Life

Training on Core Java 2nd Batch

This training is jointly organized by US Software limited & BASIS Institute of Technology & Management(BITM)

  •     Entire SCJP syllabus will be covered
  •     Every program execution will be explained with Compiler and JVM Architectures
  •     Every program memory diagram will be clearly explained with JVM Architecture
  •     1000+ Programs will be covered in training as well as in practice material
  •     Entire list of interview questions will be covered on every concept
  •     Every concept will be clearly explained with real-time project scenarios
  •     Every concept will be explained with MVC and LC-RP Architectures
  •     Therefore you will get good knowledge in designing and developing projects
  •     So that you can clear all interviews as a fresher or as an experienced

 

Training will be held in US Software Limited premises.

FEE - Tk 15000

Prerequisite

No Prerequisite, Anyone Can Learn

Project Oriented Course

One will practically learn all mentioned tools and techniques by completing a project through this practical training course.

Course Outline

Object-oriented Programming

• Define modeling concepts: abstraction, encapsulation, and packages

• Discuss Java technology application code reuse

• Define class, member, attribute, method, constructor, and package

• Use the access modifiers private and public as appropriate for the guidelines of encapsulation

• Invoke a method on a particular object

• Use the Java technology API online documentation

Identifiers, Keywords, and Types

• Use comments in a source program

• Distinguish between valid and invalid identifiers

• Use the eight primitive types

• Define literal values for numeric and textual types

• Define the terms primitive variable and reference variable

• Declare variables of class type

• Construct an object using new and describe default initialization

• Describe the significance of a reference variable

flow control structures in a program

Arrays

• Declare and create arrays of primitive, class, or array types

• Explain why elements of an array are initialized

• Explain how to initialize the elements of an array

• Determine the number of elements in an array

• Create a multidimensional array

• Write code to copy array values from one array to another

Class Design

• Define inheritance, polymorphism, overloading, overriding, and virtual method invocation

• Use the access modifiers protected and the default (package?friendly)

• Describe the concepts of constructor and method overloading

• Describe the complete object construction and initialization operation

Advanced Class Features

• Create static variables, methods, and initializers

• Create final classes, methods, and variables

• Create and use enumerated types

• Use the static import statement

• Create abstract classes and methods

• Create and use an interface

Exceptions and Assertions

• Define exceptions

• Use try, catch, and finally statements

• Describe exception categories

• Identify common exceptions

• Develop programs to handle your own exceptions

• Use assertions

• Distinguish appropriate and inappropriate uses of assertions

• Enable assertions at runtime

Collections and Generics Framework

• Describe the general purpose implementations of the core interfaces in the Collections

framework

• Examine the Map interface and

• Examine the legacy collection classes

• Create natural and custom ordering by implementing the Comparable and Comparator

interfaces

• Use generic collections and type parameters in generic classes

• Refactor existing non?generic code

• Write a program to iterate over a collection

• Examine the enhanced for loop

I/O Fundamentals

• Write a program that uses command?line arguments and system properties

• Examine the Properties class

• Construct node and processing streams, and use them appropriately

Design Patterns

• Serialize and desterilized objects

• Distinguish readers and writers from streams, and select appropriately between them

Console I/ O and File I/O

• Read data from the console

• Write data to the console

• Describe files and file I/O

Building Java GUIs Using the Swing API

• Describe the JFC Swing technology

• Identify the Swing packages

• Describe the GUI building blocks: containers, components, and layout managers

• Examine top?level, general?purpose, and special?purpose properties of container

• Examine components

• Examine layout managers

• Describe the Swing single?threaded model

• Build a GUI using Swing components

Handling GUI Generated Events

• Define events and event handling

• Examine the Java SE event model

• Describe GUI behavior

• Determine the user action that originated an event

• Develop event listeners

• Describe concurrency in Swing?based GUIs and describe the features of the Swing Worker class

GUI Based

Applications

• Describe how to construct a menu bar, menu, and menu items in a Java GUI

Desktop Base One Project:

STCESADJ2EE 605     Reusable Components
STCESADJ2EE 701     The Anatomy of a Java Server Page
STCESADJ2EE 701     Demonstrate knowledge of Servlets API
STCESADJ2EE 701     Demonstrate more about of Servlets and it’s Deployment
STCESADJ2EE 702     The Java Server Pages Expression Language
STCESADJ2EE 702     Demonstrate Java Server Pages Standard Tag Library
STCESADJ2EE 702     Demonstrate the Basics of Java Server Faces
STCESADJ2EE 703     Tag Files and Simple Tags
STCESADJ2EE 703     Tag Files and Simple Tags
STCESADJ2EE 703     Apply skills on Classic Tags
STCESADJ2EE 703     Custom Tag Advanced Features
                                       Struts and hibernate
STCESADJ2EE 704     Data Access Options for Web Applications
                                       Project 1 J2EE

Used Tools

Netbean’s IDE, JDK, eclipse.

COURSE SUMMARY

Course Duration : 90 Days
Total Hour : 150 Hours
Number of Batch : 1 Batch

Application Last Date : 05 December, 2016

Class Schedule

Day & Time : Wednesday 6:30 pm - 9:30 pm
: Monday 6:30 pm - 9:30 pm
: Friday 6:30 pm - 9:30 pm
Duration : 3 hours per class

Project:

Core Java


Certificate:

Certificate will be given after completion of the program.