This training is jointly organized by BASIS Institute of Technology & Management(BITM) & LEADS Training & Consulting Ltd.
Training will be held in Leads Training & Consulting Ltd
Advanced Java Programming (Java SE ) is a powerful programming language used in developing cross-platform and object-oriented applications. With an online training in Advanced Java Programming (Java SE ) course from Simplilearn, participants can gain expertise in developing applications.
Course Outline
Java Basics
- Define the scope of variables
- Define the structure of a Java class
- Create executable Java applications with a main method
- Import other Java packages to make them accessible in your code
Working With Java Data Types
- Declare and initialize variables
- Differentiate between object reference variables and primitive variables
- Read or write to object fields
- Explain an Object's Lifecycle (creation, "dereference" and garbage collection)
- Call methods on objects
- Manipulate data using the StringBuilder class and its methods
- Creating and manipulating Strings
Using Operators and Decision Constructs
- Use Java operators
- Use parenthesis to override operator precedence
- Test equality between Strings and other objects using == and equals ()
- Create if and if/else constructs
- Use a switch statement
Creating and Using Arrays
- Declare, instantiate, initialize and use a one-dimensional array
- Declare, instantiate, initialize and use multi-dimensional array
- Declare and use an ArrayList
Using Loop Constructs
- Create and use while loops
- Create and use for loops including the enhanced for loop
- Create and use do/while loops
- Compare loop constructs
- Use break and continue
Working with Methods and Encapsulation
- Create methods with arguments and return values
- Apply the static keyword to methods and fields
- Create an overloaded method
- Differentiate between default and user defined constructors
- Create and overload constructors
- Apply access modifiers
- Apply encapsulation principles to a class
- Determine the effect upon object references and primitive values when they are passed into methods that change the values
Working with Inheritance
- Implement inheritance
- Develop code that demonstrates the use of polymorphism
- Differentiate between the type of a reference and the type of an object
- Determine when casting is necessary
- Use super and this to access objects and constructors
- Use abstract classes and interfaces
Handling Exceptions
- Differentiate among checked exceptions, RuntimeExceptions and Errors
- Create a try-catch block and determine how exceptions alter normal program flow
- Describe what Exceptions are used for in Java
- Invoke a method that throws an exception
- Recognize common exception classes and categories
Java Class Design
- Use access modifiers: private, protected, and public
- Override methods
- Overload constructors and methods
- Use the instanceof operator and casting
- Use virtual method invocation
- Override the hashCode, equals, and toString methods from the Object class to improve the functionality of your class.
- Use package and import statements
Advanced Class Design
- Identify when and how to apply abstract classes
- Construct abstract Java classes and subclasses
- Use the static and final keywords
- Create top-level and nested classes
- Use enumerated types
Generics and Collections
- Create a generic class
- Use the diamond for type inference
- Analyze the interoperability of collections that use raw types and generic types
- Use wrapper classes, autoboxing and unboxing
- Create and use List, Set and Deque implementations
- Create and use Map implementations
- Use java.util.Comparator and java.lang.Comparable
- Sort and search arrays and lists
String Processing
- Search, parse and build strings (including Scanner, StringTokenizer, StringBuilder, String and Formatter)
- Search, parse, and replace strings by using regular expressions, using expression patterns for matching limited to: . (dot), * (star), + (plus), ?, \d, \D, \s, \S, \w, \W, \b. \B, [], ().
- Format strings using the formatting parameters: %b, %c, %d, %f, and %s in format strings.
Exceptions and Assertions
- Use throw and throws statements
- Develop code that handles multiple Exception types in a single catch block
- Develop code that uses try-with-resources statements (including using classes that implement the AutoCloseable interface)
- Create custom exceptions
- Test invariants by using assertions
Threads
- Create and use the Thread class and the Runnable interface
- Manage and control thread lifecycle
- Synchronize thread access to shared data
- Identify code that may not execute correctly in a multi-threaded environment.
Android part
Getting Started with Android Programming
- What is Android?
- Obtaining the Required Tools
- Creating Your First Android Application
- Anatomy of an Android Application
Activities, Fragments, and Intents
- Understanding Activities
- Linking Activities Using Intents
- Fragments
- Calling Built-In Applications Using Intents
- Displaying Notifications
Getting to Know the Android User Interface
- Understanding the Components of a Screen
- Adapting to Display Orientation
- Managing Changes to Screen Orientation
- Utilizing the Action Bar
- Creating the User Interface Programmatically
- Listening for UI Notifications
Designing Your User Interface with Views
- Using Basic Views
- Using Picker Views
- Using List Views to Display Long Lists
- Understanding Specialized Fragments
Displaying Pictures and Menus with Views
- Using Image Views to Display Pictures
- Using Menus with Views
- Some Additional Views
Data Persistence
- Saving and Loading User Preferences
- Persisting Data to Files
- Creating and Using Databases
Content Providers
- Sharing Data in Android
- Using a Content Provider
- Creating Your Own Content Providers
- Using the Content Provider
Messaging
- SMS Messaging
- Sending E-mail
Location-Based Services
- Displaying Maps
- Getting Location Data
- Monitoring a Location
- Project – Building a Location Tracker
Networking
- Consuming Web Services Using HTTP
- Consuming JSON Services
- Sockets Programming
Developing Android Services
- Creating Your Own Services
- Establishing Communication between a Service and an Activity
- Binding Activities to Services
- Understanding Threading
Publishing Android Applications
- Preparing for Publishing
- Deploying APK Files
Used Tools
Described in Outline
Curriculum
Module |
Android App Development with Java SE |
70 Hrs |