It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change The Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change the Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change the Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change the Way of Your Life
It's all to do with the training: you can do a lot if you're properly trained.
An Institution That Can Change the Way of Your Life

Android App Development with Java SE 4th Batch(LEADS)

This training is jointly organized by LEADS Technology Limited & BASIS Institute of Technology & Management(BITM)


Advanced Java Programming (Java SE ) is a powerful programming language used in developing cross-platform and object-oriented applications. With an online training in Advanced Java Programming (Java SE ) course from Simplilearn, participants can gain expertise in developing applications.



Training will be held in LEADS Technology Limited premises.

FEE - Tk 15000


Has to know C language

Project Oriented Course


Course Outline

Java Basics

  • Define the scope of variables
  • Define the structure of a Java class
  • Create executable Java applications with a main method
  • Import other Java packages to make them accessible in your code


Working With Java Data Types

  • Declare and initialize variables
  • Differentiate between object reference variables and primitive variables
  • Read or write to object fields
  • Explain an Object's Lifecycle (creation, "dereference" and garbage collection)
  • Call methods on objects
  • Manipulate data using the StringBuilder class and its methods
  • Creating and manipulating Strings


Using Operators and Decision Constructs  

  • Use Java operators
  • Use parenthesis to override operator precedence
  • Test equality between Strings and other objects using == and equals ()
  • Create if and if/else constructs
  • Use a switch statement


Creating and Using Arrays

  • Declare, instantiate, initialize and use a one-dimensional array
  • Declare, instantiate, initialize and use multi-dimensional array
  • Declare and use an ArrayList


Using Loop Constructs

  • Create and use while loops
  • Create and use for loops including the enhanced for loop
  • Create and use do/while loops
  • Compare loop constructs
  • Use break and continue  

Working with Methods and Encapsulation

  • Create methods with arguments and return values
  • Apply the static keyword  to methods and fields  
  • Create an overloaded method
  • Differentiate between default and user defined constructors
  • Create and overload constructors
  • Apply access modifiers
  • Apply encapsulation principles to a class
  • Determine the effect upon object references and primitive values when they are passed  into methods that change the values


Working with Inheritance

  • Implement inheritance
  • Develop code that demonstrates the use of polymorphism
  • Differentiate between the type of a reference and the type of an object
  • Determine when casting is necessary
  • Use super and this to access objects and constructors
  • Use abstract classes and interfaces

Handling Exceptions

  • Differentiate among checked exceptions, RuntimeExceptions and Errors
  • Create a try-catch block and determine how exceptions alter normal program flow
  • Describe what Exceptions are used for in Java
  • Invoke a method that throws an exception
  • Recognize common exception classes and categories


Java Class Design 

  • Use access modifiers: private, protected, and public
  • Override methods 
  • Overload constructors and methods 
  • Use the instanceof operator and casting
  • Use virtual method invocation
  • Override the hashCode, equals, and toString methods from the Object class to improve the functionality of your class. 
  • Use package and import statements


Advanced Class Design

  • Identify when and how to apply abstract classes
  • Construct abstract Java classes and subclasses
  • Use the static and final keywords
  • Create top-level and nested classes
  • Use enumerated types


Generics and Collections

  • Create a generic class
  • Use the diamond for type inference  
  • Analyze the interoperability of collections that use raw types and generic types 
  • Use wrapper classes, autoboxing and unboxing
  • Create and use List, Set and Deque implementations
  • Create and use Map implementations
  • Use java.util.Comparator and java.lang.Comparable
  • Sort and search arrays and lists


String Processing 

  • Search, parse and build strings (including Scanner, StringTokenizer, StringBuilder, String and Formatter)
  • Search, parse, and replace strings by using regular expressions, using expression patterns for matching limited to: . (dot), * (star), + (plus), ?, \d, \D, \s, \S,  \w, \W, \b. \B, [], ().
  • Format strings using the formatting parameters: %b, %c, %d, %f, and %s in format strings.


Exceptions and Assertions

  • Use throw and throws statements 
  • Develop code that handles multiple Exception types in a single catch block
  • Develop code that uses try-with-resources statements (including using classes that implement the AutoCloseable interface)
  • Create custom exceptions
  • Test invariants by using assertions



  • Create and use the Thread class and the Runnable interface
  • Manage and control thread lifecycle
  • Synchronize thread access to shared data
  • Identify code that may not execute correctly in a multi-threaded environment.


Android part


Getting Started with Android Programming                                                       

  • What is Android?                                                                                                                                            
  • Obtaining the Required Tools                                                                                                                    
  • Creating Your First Android Application                                                                 
  • Anatomy of an Android Application


Activities, Fragments, and Intents                                        

  • Understanding Activities                                                                                                             
  • Linking Activities Using Intents                                                                                                  
  • Fragments                                                                                                                                         
  • Calling Built-In Applications Using Intents                                                                             
  • Displaying Notifications                                                                                                                               


Getting to Know the Android User Interface                           

  • Understanding the Components of a Screen                                                                                      
  • Adapting to Display Orientation                                                                                                                
  • Managing Changes to Screen Orientation                                                                            
  • Utilizing the Action Bar                                                                                                                 
  • Creating the User Interface Programmatically                                                    
  • Listening for UI Notifications                                                                                                                      


Designing Your User Interface with Views                                                         

  • Using Basic Views                                                                                                                                           
  • Using Picker Views                                                                                                                                         
  • Using List Views to Display Long Lists                                                                                                      
  • Understanding Specialized Fragments                                                                  


Displaying Pictures and Menus with Views                                                        

  • Using Image Views to Display Pictures                                                                                   
  • Using Menus with Views                                                                                             
  • Some Additional Views                                                                                                                                


Data Persistence                                                                                                            

  • Saving and Loading User Preferences                                                                    
  • Persisting Data to Files                                                                                                                  
  • Creating and Using Databases                                                                                   


Content Providers                                                                                                         

  • Sharing Data in Android                                                                                                
  • Using a Content Provider                                                                                            
  • Creating Your Own Content Providers                                                                   
  • Using the Content Provider                                                                                                                        



  • SMS Messaging                                                                                                               
  • Sending E-mail                                                                                                                                                 


Location-Based Services                                                                                             

  • Displaying Maps                                              
  • Getting Location Data                                                                                                   
  • Monitoring a Location                                                                                                   
  • Project – Building a Location Tracker                                                                                                      



  • Consuming Web Services Using HTTP    
  • Consuming JSON Services                                                                                           
  • Sockets Programming                                                                                                                                


Developing Android Services                                                                   

  • Creating Your Own Services                                                                       
  • Establishing Communication between a Service and an Activity                 
  • Binding Activities to Services                                                                                      
  • Understanding Threading                                                                                                                           


Publishing Android Applications                                                                            

  • Preparing for Publishing                                                                                                               
  • Deploying APK Files 

Used Tools

Described in Outline


Course Duration : 17 Days
Total Hour : 70 Hours
Number of Batch : 4 Batch

Application Last Date : 07 April, 2017

Class Schedule

Day & Time : Friday 3:00 pm - 7:00 pm
Duration : 4 hours per class


This will be discussed during the session


Certificate Will be given after the course complete